| 100% | SENSOR | 6 | Virtual reality glove component |
| 47% | PANORAMAS | 9 | Virtual reality images |
| 47% | METAVERSE | 9 | Virtual reality space |
| 47% | SIMULATOR | 9 | Virtual reality machine |
| 47% | LIAR | 4 | Virtual reality purveyor |
| 46% | AVATAR | 6 | Virtual reality stand-in |
| 44% | OCULUS | 6 | Virtual reality brand owned by Facebook |
| 44% | HOLODECK | 8 | Virtual reality device in "Star Trek" |
| 44% | VRHEADSET | 9 | Wearable virtual reality device |
| 44% | HAPTICGLOVE | 11 | Handheld virtual reality sensor |
| 43% | HOLODECK | 8 | "Star Trek" virtual reality room |
| 43% | HOLODECKS | 9 | "Star Trek" virtual reality chambers |
| 43% | METAVERSE | 9 | Shared virtual reality spaces, collectively |
| 42% | HOLODECK | 8 | Virtual reality chamber in the "Star Trek" universe |
| 42% | HOLODECK | 8 | Virtual reality stage on a Star Trek spaceship |
| 41% | METAVERSE | 9 | Zuckerberg's 3D virtual reality project |
| 41% | CYBER | 5 | Associated with virtual reality or computers |
| 40% | NEO | 3 | Hero in a virtual reality film trilogy |
| 39% | CLOUDSERVER | 11 | Virtual component of some computing networks |
| 38% | VIVE | 4 | HTC's virtual reality headset unveiled in March 2015 |
| 35% | ARIZONA | 7 | "___ Sunshine," zombie survival virtual reality game published by Vertigo Games in 2016 |
| 34% | METAVERSE | 9 | Virtual reality world based on blockchain technology that was endorsed by Mark Zuckerberg in 2022 |
| 32% | LAST | 4 | "One of the ___," zombie survival virtual reality game developed by Deep Voodoo Gaming in 2016 |
| 32% | ZERO | 4 | ___ Latency, company that developed "Zombie Survival," a free-roam zombie survival virtual reality video game |
| 32% | RIFT | 4 | Oculus ___ (virtual reality headset) |
| 31% | METAVERSE | 9 | Virtual environment that accommodates multiple realities (and a new Merriam-Webster entry of 2022) |
| 30% | HOLODECK | 8 | Virtual-reality-simulation space aboard the USS Enterprise |
| 29% | OCULUS | 6 | ___ Rift (virtual reality product owned by Facebook) |
| 28% | METAVERSE | 9 | Virtual-reality world depicted in Neal Stephenson’s “Snow Crash” |
| 26% | PTSD | 4 | Affliction that may be treated with virtual-reality therapy, briefly |